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View-space meta-ball approximation by depth-independent accumulative fields Conference paper
SA 2016 - SIGGRAPH ASIA 2016 Technical Briefs, Macau, China, December 05 - 08, 2016
Authors:  Tian-Chen Xu;  En-Hua Wu
Favorite | View/Download:10/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Meta-ball  Particle  Screen Space  
Sketch-based Stroke Generation in Chinese Flower Painting Journal article
Science China Information Sciences, 2016,Volume: 59
Authors:  Lijie YANG;  Tianchen XU;  Jixiang DU;  Enhua WU
Favorite | View/Download:4/0 | TC[WOS]:1 TC[Scopus]:0 | Submit date:2019/04/29
Animating strokes in drawing process of chinese ink painting Journal article
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016,Volume: 28,Issue: 5,Page: 742-749
Authors:  Yang L.;  Xu T.;  Wu E.
Favorite | View/Download:6/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Handling motion blur in multi-frame super-resolution Conference paper
2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Boston, MA, USA, 7-12 June 2015
Authors:  Ziyang Ma;  Renjie Liao;  Xin Tao;  Li Xu;  Jiaya Jia;  Enhua Wu
Favorite | View/Download:4/0 | TC[WOS]:42 TC[Scopus]:0 | Submit date:2019/02/13
Feature-oriented writing process reproduction of Chinese calligraphic artwork Conference paper
Proceeding SA '14 SIGGRAPH Asia 2014 Technical Briefs, Shenzhen, China, December 03 - 06, 2014
Authors:  Li-Jie Yang;  Tian-Chen Xu;  Xiao-Shan Li;  En-Hua Wu
Favorite | View/Download:7/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
2d Animation  Brush Stroke  Chinese Calligraphy  Non-photorealistic Rendering  Writing Rhythm  Writing Trajectory  
Real-time Character-driven Motion Effects with Particle-based Fluid Simulation Conference paper
Computer Animation and Virtual Worlds, Istanbul, May 16-18, 2013
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite | View/Download:24/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/04/30
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013,Volume: 25,Issue: 2,Page: 185-198
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite | View/Download:6/0 | TC[WOS]:3 TC[Scopus]:0 | Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Stroke-based real-time ink wash painting style rendering for geometric models Conference paper
SIGGRAPH Asia 2012 Technical Briefs, SA 2012, Singapore, Singapore, November 28 - December 01, 2012
Authors:  Xu T.-C.;  Yang L.-J.;  Wu E.-H.
Favorite | View/Download:6/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Ink Wash Painting  Non-photorealistic Rendering  Real-time Rendering  
Non-linear beam tracing on a GPU Journal article
Computer Graphics Forum, 2011,Volume: 30,Issue: 8,Page: 2156-2169
Authors:  Liu, Baoquan;  Wei, Li-Yi;  Yang, Xu;  Ma, Chongyang;  Xu, Ying-Qing;  Guo, Baining;  Wu, Enhua
Favorite | View/Download:17/0 | TC[WOS]:2 TC[Scopus]:0 | Submit date:2018/11/06
A Skinning Method in Real-time Skeletal Character Animation Journal article
The International Journal of Virtual Reality, 2011,Volume: 10,Issue: 3,Page: 25-31
Authors:  Tianchen Xu;  Mo Chen;  Ming Xie;  Enhua Wu
Favorite | View/Download:3/0 | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/06/12
Real-time Skinning  Geometry Shading  Figure Animation  Transformed Feedback  Dual Quaternion