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Poker in virtual reality
Miguel Rosa Duque1; TODD LYLE SANDEL2
2022-08
Source PublicationInternational Journal of Creative Interfaces and Computer Graphics
ISSN1947-3117
Abstract

This study examines virtual reality (VR) poker and how the platform affects poker players’ experience. Players use a self-customized avatar and other features of a computer platform, that differs from in-person poker. Data were collected through observations from in-game poker VR recordings and interviews with five professional poker players.  Findings are analysed theoretically through proteus effects, social presence, ecological psychology, magic circle and liminality. This demonstrates the interactive cues that poker players use when immersed in virtual reality and embodied in a digital avatar. The goals from this research are to learn about the influence avatars have on poker players; if players can still maintain their poker skills and read different cue signs from other players, while embodied in an avatar and immersed in VR. This paper also explores the promise of poker in virtual reality and its environment, examples of existing applications, a discussion of the research to date and also provides a vision for the future.

KeywordVirtual Reality Poker Game Social Presence Avatars Magic Circle Liminality Immersion Interactivity Affordances Psychology
Indexed By其他
Language英語English
Document TypeJournal article
CollectionFaculty of Social Sciences
DEPARTMENT OF COMMUNICATION
Affiliation1.University of Saint Joseph, Macau
2.University of Macau
Recommended Citation
GB/T 7714
Miguel Rosa Duque,TODD LYLE SANDEL. Poker in virtual reality[J]. International Journal of Creative Interfaces and Computer Graphics,2022.
APA Miguel Rosa Duque,&TODD LYLE SANDEL.(2022).Poker in virtual reality.International Journal of Creative Interfaces and Computer Graphics.
MLA Miguel Rosa Duque,et al."Poker in virtual reality".International Journal of Creative Interfaces and Computer Graphics (2022).
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